Star Trek Online: Test flight with the USS Game Tips - Part 1

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Very suspicious, we look forward to the first online game in the Star Trek franchise. Cryptic Studios has released the game finished surprisingly fast - too fast? Fancommunities fear sloppiness on Star Trek Online. We draw our diagnostic scanner and look for wilt warp core and invisible planet.
Traveling with the USS Cheats
If the shields are down first, the killing blow is a lightweight.

"Officers now on the bridge!" Red Alert ", it sounds from the speakers. "All hands to battle stations!" We enthusiastically yell and throw us in a daring assault against the Klingons. Everywhere ally as enemy ships explode in a deadly mess of phaser fire and torpedo attack. Cries for help us achieve the same by the dozens on the emergency frequencies.

But the USS Games Reviews, a heavy cruiser of the constellation-class has to fight with the massive attacks of the Klingons. Several decks we already have to evacuate, the shields are below 20 percent and the structural integrity of the outer shell of our technical officer can not be guaranteed. In a death-defying attack we can break through the enemy blockade, transfer all energy to the front phaser banks. "Fire!" Kaboom, gone is the enemy flagship.

After only two years fully developed?
Energy shields to protect you from ground battles before phaser fire.

It took a long time and had many ups and downs with http://www.stocreditsale.com, the Trekkie community survive until the first Star Trek online RPG will open its doors. After 2008 First developer Perpetual Entertainment, the project for four years, and sat in the sand the bankruptcy had to explain, Cryptic Studios took on the mammoth project. The resulting code, and by then the engine of the game but remained in the possession of Perpetual, so that Cryptic had to invent the game from scratch again.

After only two years Cryptic explains the project is now ready for the market for - a mistake? At least the first beta made it clear that Star Trek Online could have quite a few months more development time can be tolerated. Granted, a beta is designed to eradicate bugs and make final corrections. But what Cryptic presented to us in the first playable version was still far removed from the market. Loads of problems with the engine and the servers bugged missions as well as extremely long load times we went, kind words, lightly on the pointer. Fortunately, developer Cryptic Studios did not ask long and placed within a very short time a large patch (four gigabytes together). Grateful sigh of relief at the Trekkies. Finally, let the game play mostly without problems.

We play God and have fun doing diabolical
In Star Trek Online met her well-known, as well as new species.

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